Partner:
- Villa delle Ginestre
- AVR Lab (UNISALENTO)
- Citel Group
Grifo multimedia ha partecipato al progetto in qualità di consulente per la scrittura e sottomissione del progetto, design dei serious game e app di gamification, nonché supporto durante la fase sperimentale e analisi dei dati raccolti.
Programme
PON “Enterprises and competitiveness” 2014-2020 ERDF in favour of research and development projects in the technological areas identified by the “Horizon 2020” Research and Innovation Framework Program
Objective
The BRAVO project aims at creating an advanced game-based therapeutic environment capable of helping young patients with ADHD (Attention Deficit Hyperactivity Disorder) in the acquisition of cognitive and behavioural skills.
The BRAVO game environment aims at improving the relationship of young patients with therapies, by plunging children in a fantasy environment where therapy turns into play. In the clinic, the patient will be able to play adaptive serious games, which, thanks to the use of immersive technologies and motion sensing, can reduce their resistance to treatment and increase their engagement. The use of the gamification app enables patients to continue working on the same cognitive-behavioural skills even at home, enhancing the overall effectiveness of the therapy.
BRAVO thus makes it possible to implement personalized therapy processes, capable of dynamically changing to follow the evolution of the patient’s attention time, and of supporting caregivers and families in managing the rehabilitation program.
Duration:
January 2017 – December 2019